I have a plenty of suggestions that I think it would bring a great improvement on the game, thus, is would fix a bad endgame design:
- Remove Time Void, it's awful, boring, the quests there are really obnoxious.
- Allods has a great collection of Astral Islands since patch 1.0, so my suggestion is:
Let all of the astral islands (since 1.0) be available randomly when we reach an island, that way we won't get tired of doing the same island over and over again, and it would be great to see 1.0 islands back on the track (idk if they are still available but i never got to see them again, i think it would be great if we have all of those islands so we can get there randomly, new ones with old ones, but i've seen lvl51/55 islands on this patch though)
Remove astral coins, the only thing that we get instead are free traders coins.
Remove Cross Flower (ingredient for alchemy) that we get by completing an allod, instead, put it on Free Traders NPC.
Remove trash loot from mobs on astral islands (trash loot that we sell for gold), instead, we get like a little bit of free trader coin from each mob (like...it could be like 1 coin per mob, 2 coins if the mob is tougher, and much more coins per boss/last boss). So, instead of trash loot from them that we would sell for gold, place on Free traders NPC some variations of Gold Symbols, so we can buy with free traders coins, that way we could buy like: Minor Gold Symbol, Greater Gold symbol, that gives gold according to its price.
Decrease the wait time on que for s1/s4/s7 to 5min instead of 10min, i usually lost the 10min que because my char suddenly goes afk while i'm chatting or doing something that doesn't require movement, and I lost my que to s1/s4/s7.
So, that's it, that way i won't cry on /guild and argue with each other because we don't get much AS lately and we don't have ship for everybody, and I refuse to farm on Time Void to get amalgams/glyphs, while i have enough coins from astral islands but i can't use them since i don't have amalgams/glyphs and by only doing witches/trojan (wellebell daily quests that gives uncut glyphs) doesn't give enough free traders coins to buy amalgams/glyphs.
speaking of wellebell daily quests (witches/trojan): instead of uncut glyphs, should just simply gives free traders coins, this "uncut glyphs then sell on NPC" so we can chose what to buy is just bad design! my bank is full of XX of this, YY of that (get 100 to convert to something), enough of this already! just make things simplier and better for everyone, including newcomers (that asks a hundred of questions so they can understand how to get geared and how endgame works). And there's a hundred of npcs, a hundred of currencies, a hundred of itens that we need 100 to convert...damn. This is BAD design, sometimes you should think about how to make things perfect and optimized. I was so lost when I reached lvl 65, 'cause there a lot of new currencies and new little things to know. I'm not lost anymore but I still think that the game needs optimization so the endgame be more fluid and less complicated.